100% Legal = 100% Deceptive

What if you offer a tutorial service that teaches how to use peer-to-peer file-sharing programs and refers members to P2P networks but doesn’t actually license file-sharing programs, and doesn’t operate a file-sharing network itself? Sounds like it would be tough to prove copyright infringement—the Grokster case notwithstanding.

But what if you advertise that by becoming a member, subscribing and paying a fee, your P2P file-sharing is legal. “PEOPLE ARE NOT GETTING SUED FOR USING OUR SOFTWARE. YES! IT IS 100% LEGAL,” or “Rest assured that File-Sharing is 100% legal.” What if customers are deceived into thinking that by becoming a member, P2P file-sharing is legal? Remember, when anyone uses a P2P file-sharing program to download copyrighted material, or to make that material available to others without the copyright owner’s permission, it’s copyright infringement. Well the FTC has charged Cashier Myricks Jr., doing business as MP3downloadcity.com, with deceptive advertising by falsely claiming that membership in the service makes P2P file-sharing legal; and acting on the FTC’s action, a U.S. District Court judge has stopped the deceptive ads. The FTC is seeking to make the ban permanent.

Want to know more? The FTC has published “P2P File Sharing: Evaluating the Risks.” Oh, and you should also probably call Rimon…after all, we know advertising, marketing and promotion like nobody else.

KISS Technology–Don’t Just Keep It Simple, Keep It Really Simple

Did you think you just caught up to the clever marketing professionals that use search engines, click-throughs and product placement on reality TV or interactive gaming to stimulate your buying juices. Just hearing about “buzz” of viral marketing. Talk about being behind the times. A relatively new technology known as RSS (Really Simple Syndication—probably named by the same people who gave us KISS—Keep It Simple, Stupid) is beginning to attract some clever marketing professionals to the web. While the technology is in its relative infancy (about five or so years old) in Internet time, adolescence—and therefore a bit of rebellion and wild times—are just ahead. RSS feeds allow individuals to aggregate information updates from web sites and blogs so they can review headlines and often a synopsis of them on a single site. You might know these programs as “news readers” or aggregators, because news and media companies already use RSS feeds to distribute summaries for their readers. Why the excitement? Well, you already know that “per-click” advertising allows advertisers to match spending with the numbers of consumers that are attracted to the advertisement—to some extent, a real-time metric of the effectiveness of any particular marketing campaign on the Internet.

What if you could more effectively target your advertising to a tailor-made-market–consumers who have expressed an interest in particular subjects. Imagine putting advertising for cameras onto an RSS web feed from a camera or lens manufacturer’s site. What if you use RSS technology to keep up to date on the latest entries in the automotive marketplace—and an advertiser puts auto advertising on the feeds. Not only is RSS feed advertising cheaper, but marketers can also target precisely those consumers who may be predisposed—or have expressed an interest—in the market for those products or services!

While RSS technology is still to be refined, consumers who are overwhelmed with the volume of data floating around the Internet have turned to more refined search engines and tools which help them self-select what they do and do not see. RSS technology is a natural outgrowth of that need, and as programs become more user-friendly, the marketing community is beginning to take notice. Did you really think you could rest easy having mastered ad-ware, spy ware, phishing, SPAM, cookies and banners, and such arcane terms that hearken back to the Jurassic age? The times they are always a’ changing. Keep an eye out for RSS—it’s coming to a news feed near you.

Waive Your Right to Jury Trial–California Weighs In

A recent California Supreme Court decision (Grafton Partners v. Pricewaterhouse Coopers) held that the California Constitution prohibits pre-dispute waiver agreements when it comes to jury trials. In other words, jury trial waiver provisions in many commercial and consumer contracts may now be unenforceable in California. The decision indicates that a party may not be able to contractually waive its rights to a jury trial because the California Code of Civil Procedure limited enforceability of jury waiver agreements to only those agreements that were entered into after the filing of a lawsuit, not in advance. This is likely to be appealed. We will keep you posted.

What a Jam(ster!) You’ve Gotten Us Into

Charles Ford has sued Verisign, Jamster!, Jamba! (the European version of Jamster!), T-Mobile USA, AT&T Wireless, and Cingular, hoping to turn his lawsuit into a worldwide class action. The problem: his daughter responded to a TV ad promising her a free ring tone. Although she claims never to have downloaded any songs the company sent her, Ford was billed $1.99, plus another 5 cents for each text message she received and read over her monthly limit—to the tune of $80. Ford is alleging fraud, negligent misrepresentation, false advertising, and unfair competition, and is claiming that by targeting children who often don’t understand, they are using this as a means to keep sending text messages which are read—costing consumers money. Stay tuned.

Ping Meets Pong

Whatzup with interactive, web-based digital video games? Plenty, if you believe what we read…coming up in the next issue, with struggling advertising revenues on TV and moviegoers’ increasing annoyance with the resurgence of advertising (which now seems to be replacing the 20 minutes of “coming attraction” trailers), advertisers are looking beyond product placement in reality TV shows and wondering if those captive eyeballs and fanatic game players can turn an interactive gaming industry into the next frontier of advertising. Not to mention those new chipsets and handhelds that are making video game graphics look almost like the real thing. Will virtual reality supplant reality and will promotional and advertising take us there? Stay tuned. [P.S.: This is called a “teaser.”]

Florida Law Relating to Print Advertising for Games of Chance is Modified

Florida’s Game Promotion Statute §849.094 has been modified, substantially reducing requirements for advertising games of chance in Florida—full rules are no longer required by Florida law in print advertising. Where previously a full set of full set of official rules for games of chance needed to be included in print advertisements in Florida, now advertising need only include “material terms” of the rules and regulations if the advertising includes a website address, toll-free telephone number or a mailing address where the full rules and regulations may be obtained.

While You Were Sleeping

In February, in the Circuit Court in Miller County, Arkansas, some plaintiffs—led by Lane’s Gifts, an Arkansas retailer—sued Google, Yahoo!, Time Warner, Disney, and Ask Jeeves, among other Internet companies, alleging that these companies knowingly overcharged for the advertising they sold and that they conspired with each other in doing so! The plaintiffs now want the suit certified as a class action which relates to the growing problem of “click fraud” a practice our very own litigator and legal guru Peter Raymond knows and has spoken about. Clicking ads or even automating the click-throughs—in some cases by competitors—can illegally run up the advertising charges, and analysts estimate these can increase by more than 15 percent because of such fraud.

NY Pursues Spy and Adware—Deceptive Practices At Issue

On April 28, 2005, New York’s Attorney General sued Intermix Media—a major Internet marketer based in Los Angeles, claiming “spyware” and “adware” were secretly installed, which, among other things, can redirect browsers to unwanted websites, can add toolbar functions and icons, and distribute ads that pop up on your monitor. The suit alleges violation of New York State General Business Law provisions against false advertising and deceptive business practices, and also alleges trespass under New York common law. Intermix’ software would download, install and then direct advertising to computers based on user activity—often without notice and without an uninstall application—when a user visited a website, played a game or downloaded a screen saver. The Attorney General’s office claims that the lengthy licensing agreement purporting to seek permission, even when used, is misleading or inaccurate.

What’s in a Game? Promotions and Advertising on the ‘Net (Part 1 of 2)

Marketing and promotional experts already know that with rare exceptions (e.g., the government), lotteries are illegal. An illegal lottery is a game or contest in which the outcome is determined by chance, the entry requires some form of consideration, and the winner is awarded a prize. Over the years, these three elements have been the subject of scrutiny, regulatory opinion and judicial decision. Although interpretive rules are not cast in concrete, a prize can be nominal in value; consideration can take the form of visiting a store or filling out a lengthy customer survey; and, if chance plays a material factor in determining the outcome, no amount of skill in any of the other elements of the promotion will save the day.

Marketing and promotional experts use “no purchase necessary” or “free alternate means of entry” as tools to avoid consideration—in general, promotions with a freely available alternate means to enter may be based on chance and may have a prize. Some promotions involve skill—eliminating chance. Shooting a hole in one at golf or solving a mathematical puzzle are examples of skill-based contests. Of course, the skill must be bona fide—guessing the number of beans in a jar is not a real skill, no matter how good one becomes at guessing.

Against this backdrop, advertisers, eager to get their message in front of consumers, are finding life increasingly difficult. Have you noticed increased advertising in movie theatres, outdoor signage or on uniforms of your favorite sports figures? Distribution technology and storage and recording media have given us the ability to fast-forward or avoid viewing messages that previously required you to physically leave the room or change the channel! Hmmm…so people are spending more time on the Internet—browsing, surfing—how about advertising there?

Well things seemed to be looking up for advertisers—cookies, pop-up ads, banners, above and below the fold advertising, mass commercial e-mail. Seemed like technology was coming to the rescue. But, enter their legal and technical counterparts—cookie disablers, pop-up blockers, spy-ware and ad-ware detection programs, SPAM and other filters, coupled with legislation and regulation over intrusive technologies or programs that invade privacy or transmit information without consent. Getting the message across is still getting tougher.

One approach is the increased use of “product placement”—insertion of branded products into actual programming “content.” Branded products become part of the action—someone is drinking a beverage, driving a car, using a computer—all branded. One of the most interesting developments in the world of product placement is taking place in interactive gaming. Interactive games require players to sit, often for hours, staring at a screen, paying close attention to the game. Background, backdrop, even music, contribute to making games realistic and become music to the ears of advertisers targeting a captive audience.

Can interactive, Internet-based games require a participant to pay to enter and participate—online “pay-to-play” games—and provide the winner cash or prizes? Here’s how such a game is typically structured: the participant downloads licensed programming for installation on his or her computer—the platform from which instructions and controls are transmitted. When combined with instructions and controls from team members or opposing players, the programming allows the game to be played. To enhance the gaming experience (and also to bolster the argument these are predominantly skill-based, not based on chance) many gaming platforms have sophisticated mechanisms to rate players and provide “matches” of comparable skill. Assuming games are skill-based, many (but not all) jurisdictions permit the payment of cash to play and the award of a prize. In some jurisdictions (but not all), the prize can even be derived from the number of players and the amounts paid by the participants. Check with Rimon before making any assumptions.

Regulation of Internet contests in the United States falls into four broad legal categories: (a) regulation of sweepstakes, contests and prizes; (b) regulation of unfair and deceptive trade practices; (c) regulation of gambling; and (d) consumer protection. We will turn to a more comprehensive legal review in next month’s issue, but we will tell you that if your game attracts children, you had better ensure there are mechanisms enabling you to comply with special regulations that apply. These are not limited to issues involving the age of majority and the ability of participants to legally enter into binding contracts (e.g., Alabama and Nebraska = 19; Mississippi and Puerto Rico = 21). Compliance with the Children’s Online Privacy Protection Act (“COPPA,” not to be confused with COPA or Copacabana—anyone still reading?), considerations of parental consent, propriety of content and a host of other regulations and legal considerations, come to mind.

Stay tuned for next month’s issue to find out more about these legal issues.

Spyware Out of the News and Into the Congress

Most of you know “spyware” as pesky programs that install themselves on your computer – often tacked on to programs you intend to install – that do everything from tracking online browsing habits to stealing passwords and getting at sensitive data on your computer. But what about those programs that automatically download and patch your software or update your anti-virus definitions, or cookies that enable sites you visit to recognize you and customize your experience? Of course, you have also heard of “adware” -programs that trigger the delivery of online advertising (did I say pop-ups?) that target consumer preferences and activities.

Confused by the distinctions and attempts to sort out the definitions? There is clearly a legislative drive to prohibit programs from being installed on consumers’ computers without consent or knowledge and at least three spyware bills are winding their way through the U.S. Congress. Although it is unlikely a bill could reconcile the differences and reach the President for signature this session, there is clearly impetus to “do something,” and interests on all sides are lining up to shape the contours of legislation so as not to do away with all those “good” programs!

Confused about the definitions or worried Congress might get it wrong—or just wondering who cares? Pay attention. Much of the utility and appeal of the Internet is interactivity. Browsers and websites interact. Navigational tools and features which make browsing more efficient, reduce time, and provide a more customized – thus more useful—experience, are based on useful programs working in the background and which are helpful and desirable, if properly used—”properly” being the operative issue. If worded too broadly, legislation could prohibit tools that make sense. Imagine every advertiser, website owner, merchant and search engine being required go to every user with a new consent (“opt-in”) form! How will legislation be enforced if the website owner is in another jurisdiction? Need to follow this issue? Want to know more? Want to your voice heard? Call Rimon—we can help.